We’re currently in the process of looking at how the ICC
cricket team world ratings are calculated; and we’ve introduced the idea that a
team’s overall rating is a rolling, weighted average of its ratings from recent
series. But how is a series rating
calculated? The basic idea is
superficially very odd. Teams score a
point for each game they win in a series, a half point for a draw and a bonus
point (or half-point) for the overall series result (so a 3-0 win counts 4-0 in
points). A team’s series rating is
derived both this result, but adjusted to reflect the overall rating of its opponents going into that series. Beating a strong team gets you more credit: this seems sensible. The idea gets strange, however, when one looks at exactly how the sums are done. Specifically, a team gets a series rating
equal to its opponents’ previous overall rating plus 50, multiplied by the
number of points that the team has scored in the series under question, to which you then add
its opponents’ overall rating minus 50, multiplied by the number of points the
opponents managed, all divided by twice the number of points that were at
stake. So, if England played Australia and won a 3 test series 2-1, and
Australia had started the series with a rating of 100, England would earn a
series rating equal to ((3 x (100 + 50)) + (1 x (100 - 50))) / 4, which works out as 125.
There are two strange things about this. Firstly, why does the formula for England’s
performance include a factor related to Australia’s score? If Australia get more points, does England’s
series rating go up? In fact, the
answer is no, and indeed, the inclusion of Australia’s score in the formula is
arguably just a red herring. The key issue here is that
every point that Australia get is a point England haven’t
won. So if there are N points available in a series and England score x of them, then Austrailia have must have won N - x, and, if Australia's rating at the start of the series was y, the formula for calculating England’s series rating R can be reworked
as follows:
R = ((y + 50) x +(y – 50) (N – x)) / N
R = (xy + 50x + Ny – 50N +yN – xy + 50x ) / N
R = (50x + Ny – 50N +50x)
/ N
R = (100x / N) + y – 50
And just to prove that our fundamental equation has not
changed, if N = 4, x = 3 and y = 100, we now have:
R = (300 / 4) + 50
R = 125
So, a team's series rating isn’t really dependent on a team’s
opponents’ score at all: that was just one way of describing the formula that makes
it easy to understand how the rating is calculated at the cost of introducing an
unlikely additional pseudo-variable (the opposition score; though if fact, of course, that score
cannot vary once N and x are set). But thinking this through still doesn’t really help us understand
why the formula takes the form it does.
In my (Elo-derived) system, an expectated result is
calculated for each team using the difference in its own prior rating to that of its
opponents, and each team’s rating is subsequently increased or decreased according to
how its actual performance differs from expectations. But there’s no element of calculated expectation in the ICC
system. A team’s series rating will always be +/- 50 of their opponents’ rating at
the start of a series, regardless of what result was expected. If two teams
draw, each will get a series rating exactly equal to their opponent’s prior overall
rating (and thus, the average rating of the stronger team will go down
slightly, and of the weaker team will rise slightly). Under most circumstances, a winning team
will see its rating improve. Note that
although it’s only a side’s opponents whose prior rating goes into the formula, a
team’s own prior rating determines the size of the series rating it needs in
order to maintains its own average. Thus if England start with a rating 30 points
better than that of Australia, their rating will improve less drastically after a big
series win than if they had started the series 30 points behind. So the system is more Elo-like than might
first appear to be the case, although lacking in the elegance of a true
Elo system.
But there’s a problem.
The system works if a team starts a series with a rating broadly similar
to its opponent’s. But as we’ve seen, a
perfect performance will give a team a series rating of at most 50 points more
than its opponent's initial rating; which means, that if you play a team who start more than 50
points behind you, your own average rating will inevitably fall, even if
every ball you bowl takes a wicket and every ball you face is
hit for six. With a true Elo system, you
can’t expect more than perfection, so a perfect result always increases the
rating of a winner, and intuitively, this is correct: the best a side can do is
to win the matches that it gets to play. Even if a win was largely expected, the
game could have been lost, and winning always adds to a team’s lustre, albeit sometimes
not by much. But in the ICC system, the
use of the somewhat arbitrary number of 50 puts a limit on the range of
ratings’ differences over which the system can be sensibly applied. A strong team will be considered less strong in future
simply for playing a much weaker team, no matter how comprehensively the weaker
team is thrashed.
In fact, there is a mechanism to avoid this problem in the
ICC’s system: that’s the subject of the next post.
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